

ShaderGraph: Adding URP to the project causes reimports of many assets and goes into infinite import loops ( 1374611) Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name ( 1345099)

Scripting: Error CS8035 is thrown on opening a project when using rulesets ( 1349517) Scripting: Crash in CombineMeshFiltersForStaticBatching after switching active additively loaded scenes and entering Play mode ( 1377416)

Scene Template: Editor crashes when opening HDRP Sample Scene Template Project ( 1381237)
Unity forums 5.4.3f1 code#
Scene Management: Instantiated FBX through code throws error after leaving Play Mode ( 1363573) Progressive Lightmapper: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI ( 1356714) Progressive Lightmapper: Crash in (nvopencl64) clGetPlatformInfo after enabling Auto Generate checkbox at the end of GI Bake ( 1379762) Progressive Lightmapper: Crash while sculpting Terrain and Baking Lightmaps ( 1266511) MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters ( 1377915) MacOS: Editor freezes when Vsync is enabled and Game View window is resized on macOS ( 1375973) Linux: Linux Editor crashes at "_assert_fail_ld" when opening a project ( 1375312) Linux: Linux Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt ( 1374087) Linux: Player settings and other options are locked after script compilation ( 1380015) Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device ( 1341159) IMGUI: List Elements in the PropertyField disappear when the window is displayed on the second screen ( 1371078) HD RP: HDRP Template fills the Console with "Shader uldn't open include file" messages after building the project ( 1342989)
Unity forums 5.4.3f1 android#
Minimum window size might not be respected properly on all Android devices.Īsset Import Pipeline: Crash on OnDemandScheduler::SetStandbyWorkerCount when opening a project with a symbolic link in it ( 1370389)ĬodeEditors: Attaching an icon to a MonoBehaviour script disappears when Selecting the Game Object ( 1379500)ĬodeEditors: Crash on stopping debugging ( 1355156)ĭirectX12: Objects are not lighted in Game view when using SEGI system with Graphics API for Windows set to Direct3D12 ( 1375746) Some Android devices may experience delayed resolution updates after resizing a window. ( 1347186)Īndroid: * Devices might wake up from sleep when in split screen mode.Ĭhrome OS devices that support tablet mode might not pause apps when they are no longer visible. 2D: Reordering "Sorting Layers" list causes Sprites to reference different Layer names and ID ( 1376779)ĪI: NavMesh Agent can not pass through passable area between carving NavMesh Obstacles ( 1346325)Īndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.
